Blind Meridian Studios

Strange worlds.
Impossible systems.

Stories about the people who challenge them.

An independent studio working across games and future media.

Signal 01

The order beneath things

We make worlds in which people glimpse structures larger than themselves—fate, memory, institutions, gods, and systems—and discover that recognition is not the same as control.

Archive / Active records

Current worlds

Different genres. One recurring pressure point: what happens when human intention collides with a system that does not need our consent?

Four operatives prepare above an immense vertical cyberpunk district beneath the RED CIRCUIT wordmark.
Pre-production1–4 player 3D top-down action extraction roguelite

Enter a timed district, build under pressure, bring down the District Hunter, then extract with the haul—or descend carrying more power and more to lose.

View project
Four operatives prepare above an immense vertical cyberpunk district beneath the RED CIRCUIT wordmark.
01
Pre-production1–4 player 3D top-down action extraction roguelite

Enter a timed district, build under pressure, bring down the District Hunter, then extract with the haul—or descend carrying more power and more to lose.

View project
A lone worker stands inside a rain-soaked roadside service station beneath the LAST SHIFT wordmark.
02
In developmentFirst-person horror mystery

An overnight shift at a dying service station becomes an investigation into grief, false memory, and something that noticed you in the dark.

View project
County Continuity Annex 6 at night beneath the CONTINUITY ANNEX 6 institutional wordmark.
03
In developmentTactical extraction survival-horror FPS

Every excursion is a gamble, and some evidence follows you back to places that were supposed to be safe.

View project
A crimson Sovereign presides over a ritual procession beneath the BLACK CORONATION pixel wordmark.
04
Pre-productionAnime arcade space-combat roguelite

Every death returns the pilot in a new body. Every sortie carries the Resistance closer to the Throne.

View project
Three scavengers retreat toward their battered subway while the grasshopper-jointed Conductor occupies the station floor in hard light.
05
Pre-production2–4 player first-person co-op survival-horror roguelite

ALL LINES LEAD BELOW

Leave the only safe place you have, raid impossible stations, and get back aboard before the train leaves without you.

View project
ABSTRACT SIGNAL FIELD — NOT GAMEPLAY
06
In developmentCyberpunk extraction action RPG

Neon Descent

Going down is easy. The hard part is deciding when to come back.

View project
ABSTRACT SIGNAL FIELD — NOT GAMEPLAY
07
In developmentCozy surreal crafting life-sim

Reverie Works

Turn memory and emotion into matter—and decide whether comfort is the same as healing.

View project
Signal 02

We build at the boundary

Blind Meridian Studios creates games and stories about people who encounter an order beyond ordinary reality and decide to push against it.

Our projects move through horror, action, science fiction, and dream logic, but return to the same questions: What does a person do when fate can be seen? What happens when understanding becomes ambition? Can rebellion escape the system that made it possible?

We are interested in necessary opposites—mercy and violence, devotion and defiance, creation and ruin—and in the moment a character discovers that the uncontrollable was never waiting for permission.

Contact / Open channel

Transmission remains open

For publishing, collaboration, press, or general contact:

hello@blindmeridian.com